CM: So if someone had more knowledge of -- was more software-literate than potentially I am, would I be able to look at those and...?
Casey Reas: You’d definitely see a difference, for sure.
CM: And maybe know which software programming language was used for those different -- so are they artifacts of the medium used, I guess is (inaudible)?
Casey Reas: They’re definitely artifacts of the medium. You would see a difference, but you wouldn’t read that difference with -- as information. Someone who knows paper knows that’s an Arches paper and that’s a different kind of paper. I’m learning that, but I don’t have that knowledge right now. But someone who knows code will go, “Oh, that was rendered in C++ and that was rendered in something else.” For sure.
CM: And you predominantly use Processing to -- all the way to the end of your work? Or is it just sketching?
Casey Reas: Almost always -- almost exclusively. Yeah, so when Processing first started back in 2001, it was made as a software sketchbook and was used for doing all the sketching. It didn’t have enough -- computers weren’t fast enough, and it wasn’t using -- utilizing the power of the computer in a way where the final work could be made. So final work for me needs to be full screen, needs to be able to just handle -- I mean, it’s technical, it’s craft, but it needs to handle a lot of geometry in order to make the images that I want to make. I mean, it wasn’t capable of doing that. So it would be sketched in Processing and then ported to either Java or C++, which are languages that allow you to get more power out of the machine --- where C++ is the most power. So everything was always sketched in Processing and then ported to C++. But then as computers got faster, as graphics cards got faster, and as Processing was able to integrate or use the power of the graphics card, it was able to do everything I wanted it to do. And so the work just started in Processing and became Processing all the way through. I think it’s my focus on the idea of process that led to Processing being called that and the works being called process work. And that’s always been a confusion for everybody -- like, including galleries who have worked with [the?]... So I just wanted to make that clarification -- that they’re two very different things.
CM: Yeah. And I think we often have that with -- you know, system and systems is also a bit of an area of confusion -- not in your work, but in a lot of work.
Casey Reas: Interesting.
CM: One of the other things that I found really interesting is, this body of work, the instructions created the full visual environment, where some of your other work uses source imagery from mass media and then interprets -- is interpreted through a program or through an algorithm. How do you see those things? Are they different, in a way, creating the environment fully?
Casey Reas: It is. Yeah, it’s different, for sure. The Process works I worked on exclusively -- almost exclusively -- sorry -- from 2004 to 2010. And then there were other things I wanted to explore, and over a period of years it evolved into [this?] next, larger body of work that I call the Ultraconcentrated series, which all use source media. So it’s still based in systems and still based in code, but instead of everything being purely constructed, other media is being brought in, and then the system is affecting that other media. So there’s another layer of material to work with. And the work changes visually really radically, even though it’s still work constructed with code and largely about the -- well, it’s about the core systems working with the media that’s being brought in, so it is distinctly different. And it kind of -- it loses that... I’m not going to use that word. (laughter) It’s sort of this idea of platonic shapes and, like, Euclidean geometry, and that fascination -- which I think, for me, has always been about a different kind of abstraction than visual abstraction. It’s been an abstraction of how things work at a core fundamental level, like in the way the periodic table of the elements sort of defines all the elements that work together, that form everything else. That kind of focus on clear systems left, and it became more active engagement in thinking about, I would say, media -- yeah, in media and how it affects our culture and my own life. I became really obsessed with media, and working on these small sets of media that were... that I had a lot of personal stake in, things that were really confusing to me that I wanted to try and make work with in order to make some sense out of it. And so those were the newspaper photojournalism source material, the social media network face profile images, and then I spent a lot of time working with television signals.