Leonardo Drew: I have to
accept that rust is good. (laughs)
Aging is good. You know what I mean? It's a
positive. It's a plus. It's not a minus. It's an asset, not a
liability. So I think that, once you get into that head, every material
now is open. So your whole perspective shifts. And I think that,
like, once we start realizing that, even as we look at works of art that
we think, "Oh, this has been with us for a long time." But they are
all aging. I mean, nothing is not aging. You know? It's such a big
part of it.
CM-U: Including us.
Leonardo Drew: Yeah. (laughs)
Angela Chang: So once you're done, and you let go, these unknowns, these changes that will happen, that's just part of…
Leonardo Drew: Oh, yeah.
Angela Chang: …what its life is, then?
Leonardo Drew: Bingo. That's right. And life is the most important thing that we're talking about here. 'Cause there's a cycle, you know.
Angela Chang: So whether it's these organic materials that change daily, or whether it's these synthetic things like the glue and plastic…
Leonardo Drew: Um-hum.
Angela Chang: …those are just unknowns, and those will just change…
Leonardo Drew: They'll change and…
Angela Chang: …as they will.
Leonardo Drew: …they will enhance, actually, the piece. They won't take away.
Angela Chang: Okay. Um-hum.
Leonardo Drew: Because since aging is a part of the work's base,
then how could that be, you know, like a liability? It's a great thing,
you know.
Helen M: Um-hum.
Leonardo Drew: It's like – I mean, I push that process in the studio.
Helen M: Right.
CM-U: What damages have occurred to your works that you thought were particularly serious?
Leonardo Drew: Gosh. You know I had something __________ [phrase
inaudible]. Let's see. Serious ones. Oh, okay. All right. All
right. This is only with materials that I had not necessarily gotten to
yet but was headed there. Now, in the beginning, I was working with a
lot of dead animal parts.
CM-U: Dead animal parts?
Leonardo Drew: Yes. (laughs) Now that's really where all this starts, this aging stuff starts. Like, Number 8
[1988, Collection of the artist], actually is a piece that I kept.
It's mine. There are two works that I own. There are three that I
think are probably the most important works. One got away from me. I
own two. Number 8 is one, and it's made of dead animal parts. And the other one is a rusted wall, Number 14
[1991, Collection of the artist]. It's a wafer-thin piece that
introduces the rust. Obviously both are decaying processes that is part
of my base now. But Number 8 being a piece that started with
literally watching things decay. I would bring these things in from the
studio with my – I learned also how to, uh, to strip away, you know,
like the organs and things like that out of critters. You know, drag
deers. You know, full skeletons out of quicksand into the place, and
just like, you know, skin them. You know, like, dried them out.
Leonardo Drew: But it's all a part of a process that you sort of
like say, "Okay, this is what this does under this." This you can dry –
uh, put this in the freezer and cure it by drying it, salting it, or
whatever. But there are certain things that it's like, "Okay, I want to
know where this is going to go." And then the natural stuff starts
happening, you know. Like, well, the flies came, and then all that. So
it's like, okay, this is a material that's definitely going to, like,
not be a part of the language. It cannot be a part of the language.
You have to do this, this, and this in order to get it, to bend it to
your will. You know.
CM-U: Um-hum.
Leonardo Drew: So decaying animal parts and things like that were
important in the beginning, but mostly important to sort of realize,
you know, like that, that we all are in transition. All are part of a
cycle. And, like, once you start realizing that, you start getting past
your fears of death. Or apprehensions, anyway. You know, like that
becomes a part of a process, or a cycle. You start understanding things
of energy. And so, like, when I started working with these dead animal
parts, that was absolutely, absolutely, absolutely the most important
base for all the works that you see now. And that's why I kept Number 8,
because it's like – you know, I have to take it out and look at it on
occasion. It's like, "Wow!" you know. I mean, the last time I saw it
was in Sienna, Italy. There it was. It's not as big as I thought it
was because I had – when I created it, it was in an apartment that had a
nine-foot ceilings. Now of course the ceilings are twenty-six feet up.
You know what I mean? So it was like – so I'm looking at this thing,
and it's only like nine feet up – it's the height of the place – and
only no more than ten feet long on this beam. All these strung up, you
know, like ropes and things like that, and tangled animal parts. And
it's like I look at it, and I say, like, "Wow! The commitment to
realizing this material." This is how far you'll go, you know. You put
your hands into this thing. Literally. And you pull things out. So,
okay, what do you come away with?
Woman: Um-hum.
Leonardo Drew: So I think that process, like you were asking
about, just – you know, that was one of another level of sacrifice and
leap of faith, you know, and materials. And you start to adjust your
frequencies so that you start understanding that there is something else
going on here. But how do I make this something else become not only a
part of my work, but part of me? And then how do I give it back so
that you see it holistically as something that's viable, that's
important, you know?
Woman: Um-hum.
Leonardo Drew: And necessary. So definitely in looking back, I
would say, yeah, I have not seen the material after that point that's
been, like, uh, you can't touch that one, you know. It's almost like,
as soon as it presents itself, you've got to challenge it and say, "How
do I bend this material to my will?" Like, "How do I get it to sort of
become a part of me, and then give it back to you?" Like the glass was a
part of that, too. I mean, all these things add their levels of
difficulty, but you've got to have trust, you know. Absolutely.